SOUND DESIGN & IMPLEMENTATION DEMO REEL
3D GAME KIT (2024)
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Walkthrough of technical audio design and sound design of open source 3D Game Kit
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Breakdown of sound effects recording, production, and implementation into game engine
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Demonstration of audio programming in C# to create new audio systems for more improved and immersive gameplay
WWISE DEMO REEL
WWISE ADVENTURE GAME (2024)
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Demonstration of audio implementation skills using Audiokinetic's Wwise Adventure Game
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Breakdown of enemy sound effects creation: foley, layering, and effects processing
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In-game footage highlighting player emotes, monster sounds, and world ambience
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Technical demo of RTPC curves for Player Health
SOUND DESIGN DEMO REEL
AUDIO REDESIGNS
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Featured at 2024 GDC Game Audio Network Guild'Sound Design Demo Derby
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Complete audio redesigns of Forza Horizon 5, Apex Legends, and Dinkum
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Personally reviewed by audio leads at Formosa Interactive, Keywords Studios, Polyarc, and Netflix Games
THE KING IS GONE
MOONDARK GAMES (2025)
THE KING IS GONE is an up-and-coming narrative-driven exploration game set in a surreal, dream-like world. The player must embark on a journey as a spirit animal to locate the lion king and discover what fate has befallen the pride.
I am currently the lead technical sound designer and an audio programmer on THE KING IS GONE. We are implementing and programming audio directly into the game through UE5 MetaSounds. The game is set to for a 2025 release on PC and console platforms.
GOURMET IS DEAD
CONGLOMER8 GAMES (2025)
Gourmet is Dead is an up-and-coming 3D top-down boss rush style game for PC. Players navigate through the five unique areas, each themed around a different food group, including meat, pasta, candy, fruits/vegetables, and dairy, leading up to challenging boss battles.
I am a technical audio designer and sound designer on Gourmet is Dead, currently creating a large variety of action-packed and arcade sound effects and leading the process of audio implementation through Wwise.
SHADOWED ESTATE
SPIRITED BLOSSOM (TBD)
Shadowed Estate is an up-and-coming horror game. The game follows Chris, a new SWAT officer, and Sarah, a veteran SWAT medic, as they investigate an abandoned mansion rumored to be haunted. They uncover the mansion's dark history involving a tragic family murder and lingering supernatural entities.
I am a technical sound designer for Spirited Blossom, where I work with the audio team to implement and program audio into Shadowed Estate. Both the narrative and gameplay will be heavily intertwined with the eerie horror soundscape we create.
KIBBY TOWER DEFENSE
MOORE COLLEGE OF ART & DESIGN (2024)
Kibby Tower Defense (KTD) is a 3D isometric tower defense game where the player utilizes towers called Kibbys to defend from waves of invasive critters of Kibby Kingdom! Runs consist of players clearing levels from pesky pests to ultimately beat the Area’s boss and unlocking new towers to fight the good fight.
I was the sound designer of KTD, creating several dozen unique assets for the developers. I workshopped sound effects with the audio team and incorporated feedback from the game directors. Audio was then implemented and programmed directly into the game engine.
LOST MUSIC LIBRARY
[P1] GAMES (2024)
Lost Music Library is a 3D third person musical puzzle game. The player must save the library that has fallen into disarray by completing various puzzles and collecting musical scrolls. They are determined to breathe life back into the silent halls and restore the library to it’s former glory.
I was a sound designer on Lost Music Library, smoothly incorporating feedback and producing original assets for the harmony-based puzzles thanks to my extensive classical music background. Audio was implemented directly into the game engine and featured in complex puzzles such as the Harmony Wheel and a puzzle about Beethoven's Symphony no. 5.