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SOUND DESIGN & IMPLEMENTATION DEMO REEL
3D GAME KIT (2024)

  • Walkthrough of technical audio design and sound design of open source 3D Game Kit

  • Breakdown of sound effects recording, production, and implementation into game engine

  • Demonstration of audio programming in C# to create new audio systems for more improved and immersive gameplay

WWISE DEMO REEL
WWISE ADVENTURE GAME (2024)

  • Demonstration of audio implementation skills using  Audiokinetic's Wwise Adventure Game

  • Breakdown of enemy sound effects creation: foley, layering, and effects processing

  • In-game footage highlighting player emotes, monster sounds, and world ambience

  • Technical demo of RTPC curves for Player Health

SOUND DESIGN DEMO REEL
AUDIO REDESIGNS

  • Featured at 2024 GDC Game Audio Network Guild Sound Design Demo Derby

  • Complete audio redesigns of Forza Horizon 5, Apex Legends, and Dinkum

  • Reviewed by professionals at Formosa Interactive, Keywords Studios, Polyarc, and Netflix Games

YOU DO NOT EXIST
THIRTEENTH MONTH (TBA)

You Do Not Exist is an up-and-coming title that is currently in development. Thirteenth Month is a volunteer-led studio founded in response to the post-pandemic state of the gaming industry.

I am currently the solo Sound Designer and Technical Audio Designer at Thirteenth Month, where I am programming the entire audio and music implementation systems in C# using Unity's native audio features. I also design all of the sound effects including movement, weapons, enemies, environment, and ambience.

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GOURMET IS DEAD
CONGLOMER8 GAMES (2025)

Gourmet is Dead is a up-and-coming 3D top-down boss rush style game for PC. Players navigate through unique areas, each themed around a different food group, leading up to challenging boss battles.

I am a technical audio designer and sound designer on Gourmet is Dead, currently creating a large variety of action-packed and arcade sound effects and leading the process of audio implementation through Wwise.

STRANGE NEW TIDES
 INDIE GAME ACADEMY (2025)

Strange New Tides is a quirky social sim game in which you’ll explore multiple areas of a town, collect geodes, gamble at a slot machine and play a fishing mini-game to earn sea glass to pay off your debt and upgrade your humble sandlot home into a true sandcastle.

I  was the Lead Technical Audio Designer on Strange New Tides, a PC game created for Ludum Dare 56 and later published on Steam. I worked with developers to lead the audio implementation process and assisted the Lead Sound Designer with SFX creation.

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KIBBY TOWER DEFENSE
MOORE COLLEGE OF ART & DESIGN (2024)

Kibby Tower Defense (KTD) is a 3D isometric tower defense game where the player utilizes towers called Kibbys to defend from waves of invasive critters of Kibby Kingdom! Runs consist of players clearing levels from pesky pests to ultimately beat the Area’s boss and unlocking new towers to fight the good fight.

I was the sound designer of KTD, creating several dozen unique assets for the developers. I workshopped sound effects with the audio team and incorporated feedback from the game directors. Audio was then implemented and programmed directly into the game engine.

LOST MUSIC LIBRARY
 [P1] GAMES (2024)

Lost Music Library is a 3D third person musical puzzle game. The player must save the library that has fallen into disarray by completing various puzzles and collecting musical scrolls. They are determined to breathe life back into the silent halls and restore the library to it’s former glory.

I was a sound designer on Lost Music Library, smoothly incorporating feedback and producing original assets for the harmony-based puzzles thanks to my extensive classical music background. Audio was implemented directly into the game engine and featured in complex puzzles such as the Harmony Wheel and a puzzle about Beethoven's Symphony no. 5.

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